using UnityEngine;
using System.Collections;

public class buttons : MonoBehaviour 
{
	public string stringToEdit = " ";

	// Use this for initialization
	void Start () 
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
	
	}
	
	void OnGUI()
	{
		GUI.Box(new Rect(10, 8, 132, 207), "Generation");
		if(GUI.Button(new Rect(13, 30, 125, 30), "Split"))
		{
		}
		if(GUI.Button(new Rect(13, 65, 125, 30), "Generate Rooms"))
		{
		}
		if(GUI.Button(new Rect(13, 100, 125, 30), "Generate Corridors"))
		{
		}
		if(GUI.Button(new Rect(13, 135, 125, 30), "Generate All"))
		{
		}
		if(GUI.Button(new Rect(13, 170, 125, 30), "Reset"))
		{
		}
		GUI.Box(new Rect(10, 220, 132, 70), "Options");
		GUI.Label(new Rect(10, 235, 132, 30), "BSP Options:");
		GUI.Label(new Rect(10, 255, 100, 30), "Number of Splits:");
		stringToEdit = GUI.TextField(new Rect(110, 255, 30, 25), stringToEdit, 25);
	}
}
